I used one standard Warthog at a time, marking a single group with the ram ability, and then retreating outside the base to regenerate the ability. If you try and use Forge at the end, he will follow your first splatter command, but will make short work of the other groups nearby with the Gauss turret. I kept the Warthogs earned along the way far back to save them for the final assault on the base. Playing on normal (or heroic, for extra AI damage resistance) and using only Forge to jump in and out of splattering Grunts along the beginning route seemed to work well. You won't truly know if they have until you are done clearing the base out, so I found it best to simply revert if things went south. The final showdown in the base is highly random and can go sideways at any minute, especially if the two carpet bombs wipe out too many Grunts. Personally, I only saved up until the point where you are instructed to destroy the shield with the marines. Hopefully we'll see more developers adopt the co-op formula the game successfully produced.I strongly suggest completing this achievement solo, so that you can leverage the saving functionality when things are going well. Halo Wars truly is a worthy addition to the series of games, even if it's not a first person shooter. Thankfully there's plenty of replayability here as well as two harder difficulty levels. If the game has a problem it's that you'll find yourself finishing it up fairly quickly in co-op on Normal difficulty. Halo Wars offers a co-op experience that's completely fresh and unique, and one that works as a console RTS. In fact, you'll find the interface and post mission briefing eerily similar to the previous Halo game. These scores can be multiplied by using skulls found on maps, similar to that in Halo 3. Players are scored on mission outcome and performance, they'll obtain rankings on online leaderboards. Speaking of objectives, Halo Wars offers quite a bit of replability thanks to the addition of Skulls, Black Boxes and Points. There's plenty of options and freedom, and with two people involved, the outcome is rarely the same. You may split up the map and execute a well designed pincer movement. Someone might manage defending the base, and building up more defensive oriented units while the other player will build more aggressive units to help complete objectives. Soon you'll find yourselves falling into defined roles. There's a great back, forth, give and take that goes on. "I've got a barracks up, quick - build a power plant on your base so we can upgrade to rockets." It works extremely well and you'll find players constantly communicating throughout the battle. So if Player 1 builds a barracks, Player 2 can train their troops out of the barracks. Both players have access to any structure in a base. If there's a base in a mission any player can build on it, and players build from a shared pool of resources. These are each respective player's troops to control. When the mission starts each player is given a few troops to start with, designated by a certain color. The best part of all of this? Every single mission is playable in co-op fashion. I guarantee you'll be asking yourself when a Halo CGI movie is coming out. Between missions you'll be greeted with some absolutely gorgeous CGI cut scenes. You'll find yourself on the hull of the Spirit of Fire, and inside a planet. Some missions will be Alamo style defense missions, while others have players avoiding the beam of a Scarab while attempting to take it down. The game itself takes players through 15 missions, and while most are similar, there's a few change-ups mixed in to keep things fresh.
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