![]() ![]() Others include random and strange items to manipulate. ![]() Some areas take on a horror vibe, as voices and footsteps echo just out of sight, and blood trail spatter across the walls. Drawn lines through the environment when arranged right will form an item that can be picked up to be used.Īs the stages progress, the surrealist nature of this dreamscape starts to distort. The stages then move on to add more simple physics-based puzzles, having to depress switches to open doors, or needing a specific angle or view to line up items within the room to transform them into something else. Or taking toy building blocks and turning them into the size of a car to jump up over obstructions. This basic mechanic is used with aplomb, managing to continue to deliver fresh takes on the puzzles.Īt first, the puzzles are taking blocks and making them smaller to be able to reach areas they previous barricaded. Conversely, holding an item and moving close to a wall or looking at the floor can make the object shrink. Picking up objects and moving them so that they seem larger relatively to the environment then releasing them grows them to the size they seem in that perspective. The premise and mechanics are very simple and well conveyed in the opening segments. Alongside the good doctor, a robotic voice rings out clinical observations, as the character slips deeper and deeper, and the world distorts further and further. My name is Doctor Glenn Pierce." This guiding voice aims to direct the player through this cognitive world inside their dreams, taking them step by step through a series of tests before returning them to the real world. Awakening to the sound of an alarm then stepping out from the room into a strange complex, an old school stereo sits unattended and when interacted with a voice rings out: " Hello. ![]()
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